It’s not clear how impactful these branches will be, but depending on the choice above you will go to completely different parts of the world and make new allies (and enemies).If you wish to survey a rich panorama of the many problems that await the namers of games, check out the Nintendo eShop listing for Project Triangle Strategy. Like, telling the mage in your party that they could learn from the Hyzantian ice mages, tempting them away from voting for a trip to Aestrost. Before they cast their vote, placing a coin on The Scales of Conviction, you can try to change their minds, appealing to their character or using dialogue options opened up by the notes you can find exploring the world. Regardless of what you would like to do, you will go wherever the majority of your party votes. For example, at one point, you can become an envoy to either the people of Aestrost or Hyzante. You are presented with two paths, but it is your party who decide which one you’ll take. The alignments appeal to different characters, and you will gain or lose party members based on how you lean.Īt moments when the story branches, your alignment comes into effect. Dialogue options are invisibly tagged with one of three different alignments: Utility, Morality, and Liberty. Like Telltale’s adventure games, as you move through the world and make choices in Triangle Strategy, you quietly define who Serenoa is to the characters around him. It could be a note - like a snippet of conversation about the Hyzantian ice mages - or it could be an alert that Serenoa’s changed his convictions. Triangle Strategy has a branching campaign but, in an unusual move, you don’t have direct control over which path you take.Īs you talk to characters and explore the game’s world, learning about the lore of the different factions, you’ll sometimes see a notification appear in the top right-hand corner of the screen. Still, it left me wanting to see how challenging they will become in the later game.
There are only a few battles in the opening chapters and they feel like introductions to the mechanics of Triangle Strategy’s combat. Or, at least, a line that will use up your enemy's movement points to navigate around it.
So, if you want to keep your vulnerable ranged and caster units safe, you’ll want to have an unbroken wall of troops in front of them. Units can’t pass through each other on Triangle Strategy’s battlefields. I also suspect drawing up battle lines will become key to later battles. Of course, as poor Roland found out, your enemies can use this ability against you, too. This follow-up attack doesn’t use up their turn or any of their energy. When one unit attacks the enemy in the center, the unit on the other side gets to attack them as an automatic action. If you can sandwich an enemy between two of your units, you can tag-team them. They made even shorter work of my knight thanks to follow-up attacks. When I lost units, it was always because I was careless. Surrounded, he couldn’t move and they cut him down in short order.
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However, left exposed after his attack, the AI boxed him in over a series of turns. A mounted unit, Roland has a larger movement range than his allies, and his lance can strike two enemies at once, so long as they stand in a line. When I lost units, it was always because I was careless with where I left them at the end of their turn.įor instance, in the second battle, a friendly tournament between the three factions, I sent my knight, Prince Roland, straight into action.
The battles in the early chapters aren’t too tricky. Where the team behind Triangle Strategy looks to be placing an emphasis is positioning. So, familiar to anyone who’s played turn-based tactical games in the past. A character can move and perform one action each turn - this could be an attack, using an ability, or activating an item. You and the enemy take turns to move and act with a single unit, the turn order determined by each character’s speed. It’s a shame there were so few combat encounters in the opening chapters of Triangle Strategy because it’s here where the game really shines.īattles are turn-based and set across a simple square grid.